It also drops the level editor or community sharing that have been iconic to the LittleBigPlanet series, instead focusing on telling a simple story about Sackboy trying to save Craftworld from the evil Vex. Levels are generally wide-pathed, isometric dioramas for you and up to three friends to run all over, grabbing point bubbles, beating up baddies, and hunting for collectibles as you do.
While Sackboy may have been cut from the cloth of the LittleBigPlanet games before it, A Big Adventure feels far closer to the likes of Super Mario 3D World, both in structure and design.
This spin-off (which is available on PS4 as well) is relentlessly charming, bringing creative level ideas to a familiar format with a focus on co-op play, even if it lacks the same precision and depth of the most-loved games in the genre.
You will be using our leading-edge facilities to create and implement sound effects in our most exciting projects yet! Working alongside our design, art and code teams you will create and integrate audio as a central pillar of our games. We are seeking an experienced, talented Lead Sound Designer to join our growing team and help create incredible games!