PlayStation LifeStyle Even after all my criticisms with the game, the ending was both surprising and fitting. Introducing Assassins Creed Rogue, the darkest chapter in the Assassins Creed franchise yet. And, while not as bug-ridden as its next-gen counterpart, …Rogue is also prone to some game-crippling glitches that really should have been ironed out during playtesting. Rogue felt like a throwback when it was originally released alongside the next-gen Assassins Creed Unity.
While the game's scenery remains as vast and visually stunning as that of its predecessor, the world itself feels less involving and the main campaign is the shortest the series has seen to date. The only difference of note is the addition of missions that tasks you with protecting NPCs from Assassins, which requires extra guile from players as they track down their enemies' hiding places with the help of whispered audio cues. As radical as this notion may seem to fans, in truth it doesn't really change the game experience. These include the ability for your ship to be boarded by enemies and – most pivotally – a character who sides with the Templars over the Assassins (hence the title). Highly reminiscent of 2013's brilliant Assassin's Creed IV: Black Flag in its mix of stealth, murder and naval exploration, this latest game still adds a few twists of its own to the template. With Ubisoft focusing the bulk of its attention on the next-gen Assassin's Creed: Unity in the run-up to Christmas, this PS3/Xbox 360 instalment in the best-selling franchise feels like something of an afterthought by comparison. Despite its launch being almost completely obscured behind the next-gen-only Assassin’s Creed Unity, the Rogue experience deserves a bit of recognition. Assassins Creed Rogue for Xbox 360 and PlayStation 3 lets you play as a Templar during the Seven Years War, bridging the gap between Assassins Creed IV: Black Flag and Assassins Creed III. Not even a turn to the Dark Side can make this sequel feel like any less of an afterthought